Resumo
Terrain rendering is the area of computer graphics that deals with the aspects of visualizing
landscapes on computers. With the advancement of hardware and precision of data acquisition and current
diversity of fields in which it is used, terrain visualization remains an interesting topic of research.
However, interactive visualization of very largescale
terrain data brings up a multitude of problems.
Therefore, this project proposes the development of an architecture for rendering largescale
terrains at
interactive frame rates. This architecture should then be used on a application that is already being
developed at LaCAUFSM(
Laboratório de Computação Aplicada).