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Um modelo de diretor de personagens figurantes para sistemas de narrativa interativa Logtell
(Universidade Federal de Santa Maria, 2011-09-14)
The goal of this dissertation is to create a supporting characters director model for
Interactive Storytelling, trying to enrich the drama of the generated stories . Supporting
characters also relates to the running time ...
Implementação de um editor visual para a criação de shaders
(Universidade Federal de Santa Maria, 2011-12-12)
Shaders are programs used to define the rendering pipeline of the graphics hardware. Thus it becomes possible to create applications that have more sophisticated visual effects and run faster on the favorable GPU’s ...
Geração de caminhos em cenários 3D a partir de mapas de custo utilizando Mean shift
(Universidade Federal de Santa Maria, 2011-12-16)
In game development area, most of the time is spent on content creation (terrain,
vegetation, paths, cities). In this way, many methods for automatic generation of content
are designed to facilitate and accelerate the ...