dc.contributor.advisor | Pozzer, Cesar Tadeu | |
dc.creator | Frasson, Alex Thomas Almeida | |
dc.date.accessioned | 2022-06-21T15:24:49Z | |
dc.date.available | 2022-06-21T15:24:49Z | |
dc.date.issued | 2015-12-09 | |
dc.date.submitted | 2015 | |
dc.identifier.uri | http://repositorio.ufsm.br/handle/1/24932 | |
dc.description | Trabalho de conclusão de curso (graduação) - Universidade Federal de Santa
Maria, Centro de Tecnologia, Curso de Ciência da Computação, RS, 2015. | por |
dc.language | por | por |
dc.publisher | Universidade Federal de Santa Maria | por |
dc.rights | Acesso Aberto | por |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | GIS | eng |
dc.subject | Largescale terrains | eng |
dc.subject | Simulators | eng |
dc.subject | Realtime rendering | eng |
dc.title | Handling massive terrains based on digital elevation data | por |
dc.type | Trabalho de Conclusão de Curso de Graduação | por |
dc.degree.local | Santa Maria, RS, Brasil. | por |
dc.description.resumo | Terrain rendering is the area of computer graphics that deals with the aspects of visualizing
landscapes on computers. With the advancement of hardware and precision of data acquisition and current
diversity of fields in which it is used, terrain visualization remains an interesting topic of research.
However, interactive visualization of very largescale
terrain data brings up a multitude of problems.
Therefore, this project proposes the development of an architecture for rendering largescale
terrains at
interactive frame rates. This architecture should then be used on a application that is already being
developed at LaCAUFSM(
Laboratório de Computação Aplicada). | por |
dc.publisher.country | Brasil | por |
dc.publisher.initials | UFSM | por |
dc.subject.cnpq | CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO | por |
dc.publisher.unidade | Centro de Tecnologia | por |