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Itens para a visualização no momento 31-40 of 157
Uso do Scratch para o desenvolvimento do pensamento computacional
(Universidade Federal de Santa Maria, 2021-08-25)
Currently, the school has become a very dynamic environment and
for this it needs teaching tools capable of providing students with the best
possible experience, and in Brazil we have a great lack in the study of
Computational ...
Utilização do Scratch como ferramenta para apoiar o desenvolvimento do pensamento computacional
(Universidade Federal de Santa Maria, 2020-12-10)
This paper presents a case study, involving the application of the Scratch tool to support the teaching and learning processes that comprise Computational Thinking. It is expected that, with the application of this tool, ...
Desenvolvimento e implementação do aplicativo Mobile Blog de Todas
(Universidade Federal de Santa Maria, 2021-02-16)
Exploração de técnicas atuais de programação de jogos e geração procedural de ambientes através do desenvolvimento de um protótipo de jogo em Rust
(Universidade Federal de Santa Maria, 2021-02-08)
In many instances, digital games are considered to be ideal sandboxes for exploring various
facets of programming, such as artificial intelligence and procedural generation. Following
this idea, this work proposes – ...
Uso de adaptadores para facilitar a distribuição de game engine em simulação distribuída
(Universidade Federal de Santa Maria, 2021-02-11)
The simulators, as well as games in general, are built upon game engines. These simulators
have an important role in providing a set of features common to all simulation systems.
However, when designing a simulator, ...
Processamento de linguagem natural para detecção de padrões no mercado de ações brasileiro
(Universidade Federal de Santa Maria, 2022-02-11)
Through social media, influencers are able to reach thousands of people. In the financial
market it is no different, tweets from such people can come to influence the shares’s value.
In this work, the use of Natural ...
Realidade virtual e aumentada na educação: um estudo de caso na disciplina de história no ensino fundamental
(2020-12-11)
This paper presents a case study involving teaching Virtual and Augmented Reality, seeking to help teachers and motivate students, promoting teaching and learning in a dynamic and interactive way. As History is a discipline ...
Uso de tablets nos processos de ensino e de aprendizagem nos anos iniciais do ensino fundamental
(Universidade Federal de Santa Maria, 2020-12-09)
This paper presents a case study on the qualification of teachers for the application of tablets in the teaching and learning processes of students in the initial grades of elementary school, being used in literacy
and ...
Um método para coleta dinâmica e eficiente de estatísticas em redes programáveis
(Universidade Federal de Santa Maria, 2022-02-16)
Network monitoring is a fundamental activity for the correct and desired functioning of a
computer network. In order to carry out this task, it is necessary that a method capable of
retrieving network information and ...
Redes neurais artificiais na otimização da computação de caminhos seguros em terrenos com topografia
(Universidade Federal de Santa Maria, 2022-08-10)
The computation of shortest paths (pathfinding) optimized for the topographical features of real
world terrains has been investigated in different problems in the areas of robotics, computer
games and simulation. Pathfinding ...