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Mostrando ítems 1-10 de 32
Sistema de ambiente virtual para cursos rápidos de ensino a distância (EaD4u)
(Universidade Federal de Santa Maria, 2020-12-07)
This article describes to create a distance learning platform that is simpler, faster and more effective for small online courses in public education. Analyzing the existing distance learning platforms, it can be recognized ...
A utilização de jogos educacionais digitais como proposta de metodologia ativa de ensino para uma aprendizagem significativa na educação básica
(Universidade Federal de Santa Maria, 2020-12-08)
This paper presents a case study on the use of Digital Educational Games as a form of Active Teaching Methodology, to provide a meaningful learning to Basic Education students. An analysis was made of the number of teachers ...
Realidade virtual e aumentada como metodologia na educação
(Universidade Federal de Santa Maria, 2022-02-08)
This paper discusses the concepts of Virtual Reality (VR) and augmented Reality (AR), and their performances in the teaching-learning process. The general objective of this proposal is to analyze the application of Virtual ...
Realidade virtual e aumentada no ensino de biologia: um estudo de caso nas séries iniciais do ensino fundamental
(Universidade Federal de Santa Maria, 2020-12-10)
This paper proposes to help Biology teachers of the initial grades show how the parts of body cells are, facilitating the learning and focusing the attention of the students in the initial grades of Elementary School, ...
Ensino de matemática com o auxílio da realidade aumentada
(Universidade Federal de Santa Maria, 2020-12-10)
This paper investigates the integration of Augmented Reality (AR) in the teaching-learning process of geometric solids in Basic Education. Bearing in mind that the students' commitment interferes a lot in their progress, ...
Uso do Scratch para o desenvolvimento do pensamento computacional
(Universidade Federal de Santa Maria, 2021-08-25)
Currently, the school has become a very dynamic environment and
for this it needs teaching tools capable of providing students with the best
possible experience, and in Brazil we have a great lack in the study of
Computational ...
Utilização do Scratch como ferramenta para apoiar o desenvolvimento do pensamento computacional
(Universidade Federal de Santa Maria, 2020-12-10)
This paper presents a case study, involving the application of the Scratch tool to support the teaching and learning processes that comprise Computational Thinking. It is expected that, with the application of this tool, ...
Realidade virtual e aumentada na educação: um estudo de caso na disciplina de história no ensino fundamental
(2020-12-11)
This paper presents a case study involving teaching Virtual and Augmented Reality, seeking to help teachers and motivate students, promoting teaching and learning in a dynamic and interactive way. As History is a discipline ...
Uso de tablets nos processos de ensino e de aprendizagem nos anos iniciais do ensino fundamental
(Universidade Federal de Santa Maria, 2020-12-09)
This paper presents a case study on the qualification of teachers for the application of tablets in the teaching and learning processes of students in the initial grades of elementary school, being used in literacy
and ...
Educação a distância: o uso de vídeo aulas como recurso pedagógico
(Universidade Federal de Santa Maria, 2020-12-08)
The development of this paper is due to the need to evaluate the use of video lessons as a pedagogical resource in schools, conducting a survey of bibliographic material to highlight the feasibility of using videos in the ...