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Jogos digitais no 3º ano do ensino fundamental: um estudo de caso
(Universidade Federal de Santa Maria, 2017-10-21)
This research had the objective of analyzing the use of Information and Communication Technologies in a class
of the 3rd year of the literacy cycle. The research was carried out in a school in the city of Santana ...
Atividades lúdicas no processo de alfabetização e letramento: jogos educacionais disponíveis na internet
(Universidade Federal de Santa Maria, 2011-01-20)
This article is intended for teachers because it presents a pedagogical practice for literacy process mediated by educational games available on the Internet. Whereas the integration of these technological resources is a ...